pub enum Type {
    NormIntegral,
    NormUnsigned,
    Integral,
    Unsigned,
    Floating,
}
Expand description

Pixel type.

  • Normalized integer types: NormIntegral and NormUnsigned represent integer types (signed and unsigned, respectively). However, they are normalized when used in shader stages, i.e. fetching from them will yield a floating-point value. That value is comprised between 0.0 and 1.0.
  • Integer types: Integral and Unsigned allows to store signed and unsigned integers, respectively.
  • Floating-point types: currently, only Floating is supported.

Variants

NormIntegral

Normalized signed integral pixel type.

NormUnsigned

Normalized unsigned integral pixel type.

Integral

Signed integral pixel type.

Unsigned

Unsigned integral pixel type.

Floating

Floating-point pixel type.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.