pub struct FrameRequirements {
pub images: Vec<String>,
pub videos: Vec<VideoFrameRequirement>,
}Fields§
§images: Vec<String>§videos: Vec<VideoFrameRequirement>Trait Implementations§
Source§impl Clone for FrameRequirements
impl Clone for FrameRequirements
Source§impl Debug for FrameRequirements
impl Debug for FrameRequirements
Source§impl Default for FrameRequirements
impl Default for FrameRequirements
impl Eq for FrameRequirements
Source§impl From<RenderRequirements> for FrameRequirements
impl From<RenderRequirements> for FrameRequirements
Source§fn from(value: RenderRequirements) -> Self
fn from(value: RenderRequirements) -> Self
Converts to this type from the input type.
Source§impl PartialEq for FrameRequirements
impl PartialEq for FrameRequirements
impl StructuralPartialEq for FrameRequirements
Auto Trait Implementations§
impl Freeze for FrameRequirements
impl RefUnwindSafe for FrameRequirements
impl Send for FrameRequirements
impl Sync for FrameRequirements
impl Unpin for FrameRequirements
impl UnsafeUnpin for FrameRequirements
impl UnwindSafe for FrameRequirements
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.