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GpuCompositionRenderer

Struct GpuCompositionRenderer 

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pub struct GpuCompositionRenderer { /* private fields */ }

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impl GpuCompositionRenderer

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pub async fn new() -> Result<Self, LumenError>

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pub fn from_device(device: Device, queue: Queue) -> Self

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pub fn compile(&mut self, composition: &Composition) -> Result<(), LumenError>

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pub fn compile_with_output_format( &mut self, composition: &Composition, output_format: TextureFormat, ) -> Result<(), LumenError>

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pub fn compile_with_media<M: MediaStore>( &mut self, composition: &Composition, media: &M, output_format: TextureFormat, ) -> Result<(), LumenError>

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pub fn precompile_frame<M: MediaStore>( &mut self, composition: &Composition, frame: u32, media: &M, ) -> Result<(), LumenError>

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pub fn precompile_frame_window<M: MediaStore>( &mut self, composition: &Composition, start_frame: u32, frame_count: u32, media: &M, ) -> Result<(), LumenError>

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pub fn render_frame<M: MediaStore>( &mut self, composition: &Composition, frame: u32, media: &M, ) -> Result<RasterHandle, LumenError>

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pub fn render_frame_submitted<M: MediaStore>( &mut self, composition: &Composition, frame: u32, media: &M, ) -> Result<(RasterHandle, SubmissionIndex), LumenError>

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pub fn render_frame_into_external<M: MediaStore>( &mut self, composition: &Composition, frame: u32, media: &M, external: ExternalTexture, ) -> Result<SubmittedExternalTexture, LumenError>

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pub fn bind_frame<M: MediaStore>( &mut self, composition: &Composition, frame: u32, media: &M, ) -> Result<BoundFrame, LumenError>

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pub fn submit_bound_frame( &mut self, bound: &BoundFrame, ) -> Result<(RasterHandle, SubmissionIndex), LumenError>

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pub fn upload_bound_frame( &mut self, bound: &BoundFrame, ) -> Result<(), LumenError>

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pub fn submit_render( &mut self, ) -> Result<(RasterHandle, SubmissionIndex), LumenError>

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pub fn gpu_renderer(&self) -> &Renderer

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pub fn gpu_renderer_mut(&mut self) -> &mut Renderer

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pub fn compiled(&self) -> Option<&CompiledComposition>

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