pub trait GpuFrameBindNode {
// Required method
fn bind_gpu_frame(
&self,
ctx: &FrameBindContext<'_>,
binding: &FrameBinding,
bound: &mut BoundFrame,
) -> Result<(), LumenError>;
}pub trait GpuFrameBindNode {
// Required method
fn bind_gpu_frame(
&self,
ctx: &FrameBindContext<'_>,
binding: &FrameBinding,
bound: &mut BoundFrame,
) -> Result<(), LumenError>;
}