#[repr(C)]pub struct GpuGlyphInstance {
pub rect: [f32; 4],
pub uv_rect: [f32; 4],
pub color: [f32; 4],
pub mode: u32,
pub _padding: [u32; 3],
}Fields§
§rect: [f32; 4]§uv_rect: [f32; 4]§color: [f32; 4]§mode: u32§_padding: [u32; 3]Trait Implementations§
Source§impl Clone for GpuGlyphInstance
impl Clone for GpuGlyphInstance
impl Copy for GpuGlyphInstance
Source§impl Debug for GpuGlyphInstance
impl Debug for GpuGlyphInstance
impl Pod for GpuGlyphInstance
Auto Trait Implementations§
impl Freeze for GpuGlyphInstance
impl RefUnwindSafe for GpuGlyphInstance
impl Send for GpuGlyphInstance
impl Sync for GpuGlyphInstance
impl Unpin for GpuGlyphInstance
impl UnsafeUnpin for GpuGlyphInstance
impl UnwindSafe for GpuGlyphInstance
Blanket Implementations§
impl<T> AnyBitPattern for Twhere
T: Pod,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.