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Renderer

Struct Renderer 

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pub struct Renderer {
    pub device: Device,
    pub queue: Queue,
    /* private fields */
}

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§device: Device§queue: Queue

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impl Renderer

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pub async fn new() -> Result<Self>

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pub fn from_device(device: Device, queue: Queue) -> Self

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pub fn from_device_with_adapter_info( device: Device, queue: Queue, adapter_info: GpuAdapterInfo, ) -> Self

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pub fn adapter_info(&self) -> &GpuAdapterInfo

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pub fn prepare_plan(&mut self, plan: &RenderPlan) -> Result<()>

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pub fn texture_view(&self, id: TextureId) -> Option<&TextureView>

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pub fn texture(&self, id: TextureId) -> Option<&Texture>

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pub fn texture_arc(&self, id: TextureId) -> Option<Arc<Texture>>

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pub fn texture_desc(&self, id: TextureId) -> Option<TextureDesc>

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pub fn replace_texture( &mut self, id: TextureId, texture: Texture, desc: TextureDesc, ) -> Result<Arc<Texture>>

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pub fn replace_texture_arc( &mut self, id: TextureId, texture: Arc<Texture>, desc: TextureDesc, ) -> Result<Arc<Texture>>

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pub fn replace_texture_discard_old( &mut self, id: TextureId, texture: Texture, desc: TextureDesc, ) -> Result<()>

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pub fn copy_texture_to_external( &self, source_id: TextureId, destination: &Texture, ) -> Result<SubmissionIndex>

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pub fn copy_texture_to_external_discard_submission( &self, source_id: TextureId, destination: &Texture, ) -> Result<()>

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pub fn submit_plan_with_external_texture( &mut self, plan: &RenderPlan, texture_id: TextureId, external: ExternalTexture, ) -> Result<SubmittedExternalTexture>

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pub fn buffer(&self, id: BufferId) -> Option<&Buffer>

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pub fn execute( &mut self, plan: &RenderPlan, update: &FrameUpdate<'_>, ) -> Result<SubmissionIndex>

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pub fn apply_frame_update( &mut self, plan: &RenderPlan, update: &FrameUpdate<'_>, ) -> Result<()>

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pub fn submit_plan(&mut self, plan: &RenderPlan) -> Result<SubmissionIndex>

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pub fn execute_discard_submission( &mut self, plan: &RenderPlan, update: &FrameUpdate<'_>, ) -> Result<()>

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