#[repr(C)]pub struct NodeSlotState {
pub pointer: u32,
pub knownToNotBeNil: bool,
}Fields§
§pointer: u32§knownToNotBeNil: boolImplementations§
Source§impl NodeSlotState
impl NodeSlotState
Trait Implementations§
Source§impl Clone for NodeSlotState
impl Clone for NodeSlotState
Source§fn clone(&self) -> NodeSlotState
fn clone(&self) -> NodeSlotState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for NodeSlotState
Source§impl Debug for NodeSlotState
impl Debug for NodeSlotState
Source§impl Default for NodeSlotState
impl Default for NodeSlotState
Source§fn default() -> NodeSlotState
fn default() -> NodeSlotState
Returns the “default value” for a type. Read more
impl Eq for NodeSlotState
Source§impl Hash for NodeSlotState
impl Hash for NodeSlotState
Source§impl PartialEq for NodeSlotState
impl PartialEq for NodeSlotState
Source§fn eq(&self, other: &NodeSlotState) -> bool
fn eq(&self, other: &NodeSlotState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for NodeSlotState
Auto Trait Implementations§
impl Freeze for NodeSlotState
impl RefUnwindSafe for NodeSlotState
impl Send for NodeSlotState
impl Sync for NodeSlotState
impl Unpin for NodeSlotState
impl UnsafeUnpin for NodeSlotState
impl UnwindSafe for NodeSlotState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more