pub struct PlayerPosCommand {
pub player_pos: PlayerPos,
}Fields§
§player_pos: PlayerPosTrait Implementations§
Source§impl Clone for PlayerPosCommand
impl Clone for PlayerPosCommand
Source§fn clone(&self) -> PlayerPosCommand
fn clone(&self) -> PlayerPosCommand
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerPosCommand
impl Debug for PlayerPosCommand
Source§impl Deserialize for PlayerPosCommand
impl Deserialize for PlayerPosCommand
Source§type Output = PlayerPosCommand
type Output = PlayerPosCommand
Output should be Self, except for wrapper types.
fn deserialize(deser: &mut Deserializer<'_>) -> DeserializeResult<Self>
Source§impl From<PlayerPosCommand> for ToServerCommand
impl From<PlayerPosCommand> for ToServerCommand
Source§fn from(value: PlayerPosCommand) -> Self
fn from(value: PlayerPosCommand) -> Self
Converts to this type from the input type.
Source§impl PartialEq for PlayerPosCommand
impl PartialEq for PlayerPosCommand
Source§impl Serialize for PlayerPosCommand
impl Serialize for PlayerPosCommand
type Input = PlayerPosCommand
fn serialize<S: Serializer>(value: &Self::Input, ser: &mut S) -> SerializeResult
impl StructuralPartialEq for PlayerPosCommand
Auto Trait Implementations§
impl Freeze for PlayerPosCommand
impl RefUnwindSafe for PlayerPosCommand
impl Send for PlayerPosCommand
impl Sync for PlayerPosCommand
impl Unpin for PlayerPosCommand
impl UnwindSafe for PlayerPosCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more