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EnabledMod

Struct EnabledMod 

Source
pub struct EnabledMod {
    pub id: String,
    pub content: Box<dyn ModContentProvider>,
    pub enabled_layers: Option<HashSet<String>>,
}
Expand description

A mod to be included in the overlay build.

Each enabled mod contributes override files through its ModContentProvider. Mods are processed in the order they appear in the enabled_mods list passed to OverlayBuilder::set_enabled_mods. Position 0 (first in the list) has the highest priority — when two mods override the same path hash, the mod closer to the front of the list wins.

Fields§

§id: String

Unique identifier for the mod (used in state tracking and logging).

§content: Box<dyn ModContentProvider>

Content provider for accessing mod metadata and override files.

This can be backed by a filesystem directory, a .modpkg archive, a .fantome ZIP, or any other source that implements ModContentProvider.

§enabled_layers: Option<HashSet<String>>

Optional set of layer names to include. When Some, only layers whose names are in this set will be processed during overlay building. When None, all layers are included (backward-compatible default).

Implementations§

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impl EnabledMod

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pub fn cache_fingerprint(&self) -> Option<u64>

Compute a cache fingerprint that accounts for both content changes and the current enabled_layers selection.

Returns None if the underlying content provider cannot compute a fingerprint (the metadata cache will be skipped for this mod).

Source

pub fn is_layer_active(&self, layer_name: &str) -> bool

Returns whether the given layer name should be processed for this mod.

A layer is active when:

  • enabled_layers is None (all layers enabled), OR
  • The layer is the base layer (BASE_LAYER_NAME), OR
  • The layer is explicitly listed in enabled_layers.

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