pub struct GameTime { /* private fields */ }Expand description
Aktuelle Simulationszeit basierend auf Unix-Mikrosekunden-Zeitstempeln.
Current simulation time based on Unix microsecond timestamps.
Implementations§
Auto Trait Implementations§
impl Freeze for GameTime
impl RefUnwindSafe for GameTime
impl Send for GameTime
impl Sync for GameTime
impl Unpin for GameTime
impl UnsafeUnpin for GameTime
impl UnwindSafe for GameTime
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more