pub struct LocalPointAcceleration {
pub linear_acceleration: Vec3,
pub angular_acceleration: Vec3,
}Expand description
Lineare und Winkelbeschleunigung an einem Punkt einer Animationseinheit.
Linear and angular acceleration at a point on an animation unit.
Fields§
§linear_acceleration: Vec3Lineare Beschleunigung am Punkt in m/s².
Linear acceleration at the point in m/s².
angular_acceleration: Vec3Winkelbeschleunigung am Punkt in rad/s².
Angular acceleration at the point in rad/s².
Trait Implementations§
Source§impl Clone for LocalPointAcceleration
impl Clone for LocalPointAcceleration
impl Copy for LocalPointAcceleration
Source§impl Debug for LocalPointAcceleration
impl Debug for LocalPointAcceleration
Source§impl Default for LocalPointAcceleration
impl Default for LocalPointAcceleration
Source§impl<'de> Deserialize<'de> for LocalPointAcceleration
impl<'de> Deserialize<'de> for LocalPointAcceleration
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for LocalPointAcceleration
impl RefUnwindSafe for LocalPointAcceleration
impl Send for LocalPointAcceleration
impl Sync for LocalPointAcceleration
impl Unpin for LocalPointAcceleration
impl UnsafeUnpin for LocalPointAcceleration
impl UnwindSafe for LocalPointAcceleration
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more