Skip to main content

SpriteSheet

Struct SpriteSheet 

Source
pub struct SpriteSheet {
    pub path: String,
    pub timer: Timer,
    pub tile_width: f32,
    pub tile_height: f32,
    pub rows: u32,
    pub columns: u32,
    pub indices: Vec<u32>,
    pub current_index: u32,
    pub animation_state: AnimationState,
    pub looping_state: LoopingState,
}
Expand description

Struct to represent a sprite sheet.

Fields§

§path: String§timer: Timer§tile_width: f32§tile_height: f32§rows: u32§columns: u32§indices: Vec<u32>§current_index: u32§animation_state: AnimationState§looping_state: LoopingState

Implementations§

Source§

impl SpriteSheet

Source

pub fn new( path: String, looping_state: LoopingState, tile_size: (f32, f32), time_between_tiles: f32, rows: u32, columns: u32, indices: Vec<u32>, ) -> Self

Creates a new sprite sheet struct.

Examples found in repository?
examples/simple_animation.rs (lines 17-25)
15fn setup(context: &mut Context) {
16    let dummy: Sprite = Sprite::new("textures/lotus_pink_128x128.png".to_string());
17    let scarfy_sprite_sheet: SpriteSheet = SpriteSheet::new(
18        "textures/animations/scarfy.png".to_string(),
19        LoopingState::Once,
20        (124.0, 124.0),
21        0.5,
22        1,
23        6,
24        vec![0, 1, 2, 3, 4, 5]
25    );
26
27    let mut animation: Animation = Animation::default();
28    animation.add_sprite_sheet("run".to_string(), scarfy_sprite_sheet);
29    context.commands.spawn(vec![Box::new(dummy), Box::new(animation)]);
30}
More examples
Hide additional examples
examples/player_animation.rs (lines 21-29)
18fn setup(context: &mut Context) {
19    context.game_loop_listener.fps_cap(120);
20
21    let idle: SpriteSheet = SpriteSheet::new(
22        "textures/animations/player/idle.png".to_string(),
23        LoopingState::Repeat,
24        (512.0, 512.0),
25        0.1,
26        1,
27        10,
28        (0..=9).collect()
29    );
30    let attack: SpriteSheet = SpriteSheet::new(
31        "textures/animations/player/attack.png".to_string(),
32        LoopingState::Repeat,
33        (512.0, 512.0),
34        0.1,
35        1,
36        7,
37        (0..=6).collect()
38    );
39    let walk: SpriteSheet = SpriteSheet::new(
40        "textures/animations/player/walk.png".to_string(),
41        LoopingState::Repeat,
42        (512.0, 512.0),
43        0.1,
44        1,
45        16,
46        (0..=15).collect()
47    );
48
49    let mut my_animations: HashMap<String, SpriteSheet> = HashMap::new();
50    my_animations.insert("idle".to_string(), idle);
51    my_animations.insert("attack".to_string(), attack);
52    my_animations.insert("walk".to_string(), walk);
53
54    let mut animation: Animation = Animation::new(my_animations);
55    animation.play("idle".to_string());
56
57    context.commands.spawn(vec![
58        Box::new(animation),
59        Box::new(Velocity::new(Vector2::new(0.5, 0.5)))
60    ]);
61}

Trait Implementations§

Source§

impl Clone for SpriteSheet

Source§

fn clone(&self) -> SpriteSheet

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,