pub trait Texture {
// Required methods
fn is_texture(&self, node: &Node) -> Result<bool>;
fn decompress_texture(&self, node: &Node) -> Result<(Vec<u8>, String)>;
}pub trait Texture {
// Required methods
fn is_texture(&self, node: &Node) -> Result<bool>;
fn decompress_texture(&self, node: &Node) -> Result<(Vec<u8>, String)>;
}