pub struct Gizmo {
pub kind: GizmoKind,
pub color: Color,
}
Expand description
A gizmo to draw in the game. A gizmo is a visual indicator of something in the game. It is used to help with debugging and development.
Fields§
§kind: GizmoKind
§color: Color
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Gizmo
impl<'de> Deserialize<'de> for Gizmo
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Gizmo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Gizmo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Gizmo
impl Serialize for Gizmo
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for Gizmo
Auto Trait Implementations§
impl Freeze for Gizmo
impl RefUnwindSafe for Gizmo
impl Send for Gizmo
impl Sync for Gizmo
impl Unpin for Gizmo
impl UnwindSafe for Gizmo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more