lotus_script::graphics::textures

Struct Texture

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pub struct Texture(/* private fields */);

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impl Texture

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pub fn create(options: TextureCreationOptions<'_>) -> Self

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pub fn add_action(&mut self, action: TextureAction)

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pub fn draw_rect( &mut self, start: impl Into<UVec2>, end: impl Into<UVec2>, color: Color, )

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pub fn clear(&mut self, color: Color)

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pub fn get_pixel(&self, x: u32, y: u32) -> Color

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pub fn set_pixel<P>(&mut self, draw_pixel: P)
where P: Into<DrawPixel> + Copy,

For better performance, use Self::set_pixels instead with all the pixels you want to set.

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pub fn set_pixels<P>(&mut self, pixels: &[P])
where P: Into<DrawPixel> + Copy,

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pub fn apply_to(&mut self, name: &str)

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pub fn flush(&mut self)

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