pub struct SetExec {
pub input: PhysicalNodeId,
pub items: Vec<ResolvedSetItem>,
}Fields§
§input: PhysicalNodeId§items: Vec<ResolvedSetItem>Trait Implementations§
Auto Trait Implementations§
impl Freeze for SetExec
impl RefUnwindSafe for SetExec
impl Send for SetExec
impl Sync for SetExec
impl Unpin for SetExec
impl UnsafeUnpin for SetExec
impl UnwindSafe for SetExec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more