pub struct ProjectionExec {
pub input: PhysicalNodeId,
pub distinct: bool,
pub items: Vec<ResolvedProjection>,
pub include_existing: bool,
}Fields§
§input: PhysicalNodeId§distinct: bool§items: Vec<ResolvedProjection>§include_existing: boolTrait Implementations§
Source§impl Clone for ProjectionExec
impl Clone for ProjectionExec
Auto Trait Implementations§
impl Freeze for ProjectionExec
impl RefUnwindSafe for ProjectionExec
impl Send for ProjectionExec
impl Sync for ProjectionExec
impl Unpin for ProjectionExec
impl UnsafeUnpin for ProjectionExec
impl UnwindSafe for ProjectionExec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more