LooperBackend

Struct LooperBackend 

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pub struct LooperBackend {
    pub id: u32,
    pub samples: Vec<Sample>,
    pub mode: Arc<Atomic<LooperMode>>,
    pub length: Arc<Atomic<u64>>,
    pub speed: LooperSpeed,
    pub pan: f32,
    pub level: f32,
    pub parts: PartSet,
    pub deleted: bool,
    pub channel: Receiver<ControlMessage>,
    /* private fields */
}

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§id: u32§samples: Vec<Sample>§mode: Arc<Atomic<LooperMode>>§length: Arc<Atomic<u64>>§speed: LooperSpeed§pan: f32§level: f32§parts: PartSet§deleted: bool§channel: Receiver<ControlMessage>

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impl LooperBackend

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pub fn process_until_done(&mut self)

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pub fn mode(&self) -> LooperMode

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pub fn transition_to(&mut self, mode: LooperMode)

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pub fn length_in_samples(&self, adjust_for_speed: bool) -> u64

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pub fn serialize(&self, path: &Path) -> Result<SavedLooper, SaveLoadError>

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