pub enum Step {
NeedReference,
NeedIndex,
Next,
NeedTile(TileKey),
Save(SaveTile),
Done(Outcome),
}Variants§
NeedReference
Read the reference frame and pass it to FramingSession::reference, then step again.
NeedIndex
Pass every stored level-0 tile-index row of the source canvas to FramingSession::index, then step again.
Next
The next output tile starts; check for pause and stop, then step again.
NeedTile(TileKey)
The tile is not resident: make room, insert it, step again.
Save(SaveTile)
Store this output tile now, then step again.
Done(Outcome)
Trait Implementations§
impl StructuralPartialEq for Step
Auto Trait Implementations§
impl Freeze for Step
impl RefUnwindSafe for Step
impl Send for Step
impl Sync for Step
impl Unpin for Step
impl UnsafeUnpin for Step
impl UnwindSafe for Step
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more