pub struct GameStart {
pub event_id: usize,
pub event_time: f64,
}Fields§
§event_id: usize§event_time: f64Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameStart
impl<'de> Deserialize<'de> for GameStart
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for GameStart
Auto Trait Implementations§
impl Freeze for GameStart
impl RefUnwindSafe for GameStart
impl Send for GameStart
impl Sync for GameStart
impl Unpin for GameStart
impl UnsafeUnpin for GameStart
impl UnwindSafe for GameStart
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more