pub struct GameEnd {
pub event_id: usize,
pub event_time: f64,
pub result: GameResult,
}Fields§
§event_id: usize§event_time: f64§result: GameResultTrait Implementations§
Source§impl<'de> Deserialize<'de> for GameEnd
impl<'de> Deserialize<'de> for GameEnd
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for GameEnd
Auto Trait Implementations§
impl Freeze for GameEnd
impl RefUnwindSafe for GameEnd
impl Send for GameEnd
impl Sync for GameEnd
impl Unpin for GameEnd
impl UnsafeUnpin for GameEnd
impl UnwindSafe for GameEnd
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more