pub struct Changes {
pub write: BTreeMap<RootPath, Vec<u8>>,
pub remove: BTreeSet<RootPath>,
}Expand description
What one save writes and removes.
Fields§
§write: BTreeMap<RootPath, Vec<u8>>§remove: BTreeSet<RootPath>Implementations§
Trait Implementations§
impl Eq for Changes
impl StructuralPartialEq for Changes
Auto Trait Implementations§
impl Freeze for Changes
impl RefUnwindSafe for Changes
impl Send for Changes
impl Sync for Changes
impl Unpin for Changes
impl UnsafeUnpin for Changes
impl UnwindSafe for Changes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more