pub struct ControlReplayableSourceResult {
pub status: ReplayableSourceStatus,
pub submitted: bool,
}Fields§
§status: ReplayableSourceStatus§submitted: boolTrait Implementations§
Source§impl<'de> Deserialize<'de> for ControlReplayableSourceResult
impl<'de> Deserialize<'de> for ControlReplayableSourceResult
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for ControlReplayableSourceResult
Auto Trait Implementations§
impl Freeze for ControlReplayableSourceResult
impl RefUnwindSafe for ControlReplayableSourceResult
impl Send for ControlReplayableSourceResult
impl Sync for ControlReplayableSourceResult
impl Unpin for ControlReplayableSourceResult
impl UnsafeUnpin for ControlReplayableSourceResult
impl UnwindSafe for ControlReplayableSourceResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more