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Platform

Enum Platform 

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#[non_exhaustive]
pub enum Platform { Steam { id: u32, }, EpicGames { identifier: String, }, Oculus, Origin, XboxStore { identifier: String, }, Other, }
Expand description

A game distribution platform.

Each variant identifies a specific storefront or launcher. The Platform type is used to locate game installations and create launch commands on the host system.

This enum is #[non_exhaustive]; new platforms may be added without a breaking change.

use loadsmith_platform::Platform;

let steam = Platform::Steam { id: 230230 };
assert_eq!(steam.name(), "Steam");

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Steam

A Steam game, identified by its Steam App ID.

Fields

§id: u32
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EpicGames

An Epic Games Store game, identified by its launcher identifier.

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§identifier: String
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Oculus

An Oculus / Meta Store game.

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Origin

An Origin (EA App) game.

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XboxStore

An Xbox / Microsoft Store game, identified by its package name.

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§identifier: String
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Other

Any other platform that is not explicitly handled.

Implementations§

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impl Platform

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pub fn name(&self) -> &'static str

Return the human-readable display name for this platform.

use loadsmith_platform::Platform;

assert_eq!(Platform::Steam { id: 1 }.name(), "Steam");
assert_eq!(Platform::EpicGames { identifier: "x".into() }.name(), "Epic Games");
assert_eq!(Platform::Oculus.name(), "Oculus");
assert_eq!(Platform::Origin.name(), "Origin");
assert_eq!(Platform::XboxStore { identifier: "x".into() }.name(), "Xbox Store");
assert_eq!(Platform::Other.name(), "Other");
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pub fn locate_game(&self) -> Result<Option<Utf8PathBuf>>

Locate the game directory for this platform’s game, if possible.

Returns Ok(None) when the platform does not support automatic detection or when the game cannot be found.

use loadsmith_platform::Platform;

let platform = Platform::Steam { id: 730 }; // CS:GO / CS2
match platform.locate_game() {
    Ok(Some(path)) => println!("Game found at: {path}"),
    _ => println!("Game not found"),
}
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pub fn create_launch_command(&self) -> Result<Option<Command>>

Create a platform-specific Command to launch the game, if supported.

Returns Ok(None) for platforms where launch-command generation is not implemented.

use loadsmith_platform::Platform;

let platform = Platform::Steam { id: 730 };
if let Ok(Some(cmd)) = platform.create_launch_command() {
    println!("Launch command: {cmd:?}");
}
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pub fn create_launch_context<'a>( &'a self, profile_path: impl Into<Cow<'a, Utf8Path>>, override_game_path: Option<Utf8PathBuf>, ) -> Result<LaunchContext<'a>>

Build a LaunchContext for this platform, resolving the game path and guessing whether Proton is being used.

If override_game_path is Some, it is used directly; otherwise the game is located via locate_game.

use loadsmith_platform::Platform;
use camino::Utf8PathBuf;

let platform = Platform::Steam { id: 730 };
let ctx = platform.create_launch_context(Utf8PathBuf::from("./profiles"), None);

Trait Implementations§

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impl Clone for Platform

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fn clone(&self) -> Platform

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Platform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Platform

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impl PartialEq for Platform

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fn eq(&self, other: &Platform) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Platform

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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