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ToolLoopConfig

Struct ToolLoopConfig 

Source
pub struct ToolLoopConfig {
    pub max_iterations: u32,
    pub parallel_tool_execution: bool,
    pub on_tool_call: Option<ToolApprovalFn>,
    pub on_event: Option<ToolLoopEventFn>,
    pub stop_when: Option<StopConditionFn>,
    pub loop_detection: Option<LoopDetectionConfig>,
    pub timeout: Option<Duration>,
    pub max_depth: Option<u32>,
}
Expand description

Configuration for tool_loop and tool_loop_stream.

Fields§

§max_iterations: u32

Maximum number of generate-execute iterations. Default: 10.

§parallel_tool_execution: bool

Whether to execute multiple tool calls in parallel. Default: true.

§on_tool_call: Option<ToolApprovalFn>

Optional callback to approve, deny, or modify each tool call before execution.

§on_event: Option<ToolLoopEventFn>

Optional callback invoked during loop execution for observability.

Receives ToolLoopEvents at key points: iteration start, tool execution start/end, and LLM response received.

§stop_when: Option<StopConditionFn>

Optional stop condition checked after each LLM response.

Receives a StopContext with information about the current iteration and returns a StopDecision. Use this to implement:

  • final_answer tool patterns (stop when a specific tool is called)
  • Token budget enforcement
  • Total tool call limits
  • Content pattern matching

§Example

use llm_stack::tool::{ToolLoopConfig, StopDecision};
use std::sync::Arc;

let config = ToolLoopConfig {
    stop_when: Some(Arc::new(|ctx| {
        // Stop if we've executed 5 or more tool calls
        if ctx.tool_calls_executed >= 5 {
            StopDecision::StopWithReason("Tool call limit reached".into())
        } else {
            StopDecision::Continue
        }
    })),
    ..Default::default()
};
§loop_detection: Option<LoopDetectionConfig>

Optional loop detection to catch stuck agents.

When enabled, tracks consecutive identical tool calls (same name and arguments) and takes action when the threshold is reached.

§Example

use llm_stack::tool::{ToolLoopConfig, LoopDetectionConfig, LoopAction};

let config = ToolLoopConfig {
    loop_detection: Some(LoopDetectionConfig {
        threshold: 3,
        action: LoopAction::InjectWarning,
    }),
    ..Default::default()
};
§timeout: Option<Duration>

Maximum wall-clock time for the entire tool loop.

If exceeded, returns with TerminationReason::Timeout. This is useful for enforcing time budgets in production systems.

§Example

use llm_stack::tool::ToolLoopConfig;
use std::time::Duration;

let config = ToolLoopConfig {
    timeout: Some(Duration::from_secs(30)),
    ..Default::default()
};
§max_depth: Option<u32>

Maximum allowed nesting depth for recursive tool loops.

When a tool calls tool_loop internally (e.g., spawning a sub-agent), the depth is tracked via the context’s LoopDepth implementation. If ctx.loop_depth() >= max_depth at entry, returns Err(LlmError::MaxDepthExceeded).

  • Some(n): Error if depth >= n
  • None: No limit (dangerous, use with caution)

Default: Some(3) (allows master → worker → one more level)

§Example

use llm_stack::tool::ToolLoopConfig;

// Master/Worker pattern: master=0, worker=1, no grandchildren
let config = ToolLoopConfig {
    max_depth: Some(2),
    ..Default::default()
};

Trait Implementations§

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impl Debug for ToolLoopConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ToolLoopConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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