pub enum DecisionState {
Initialized,
Starting,
Running,
Draining,
Stopped,
Failed,
}Expand description
Decision Engine state
Variants§
Initialized
Initialized but not started
Starting
Starting up
Running
Running and processing decisions
Draining
Draining before shutdown
Stopped
Stopped
Failed
Failed state
Implementations§
Source§impl DecisionState
impl DecisionState
Sourcepub fn can_process(&self) -> bool
pub fn can_process(&self) -> bool
Check if the state allows processing decisions
Sourcepub fn can_transition_to(&self, to: DecisionState) -> bool
pub fn can_transition_to(&self, to: DecisionState) -> bool
Check if transition to another state is valid
Trait Implementations§
Source§impl Clone for DecisionState
impl Clone for DecisionState
impl Copy for DecisionState
Source§impl Debug for DecisionState
impl Debug for DecisionState
impl Eq for DecisionState
Source§impl Hash for DecisionState
impl Hash for DecisionState
Source§impl PartialEq for DecisionState
impl PartialEq for DecisionState
impl StructuralPartialEq for DecisionState
Auto Trait Implementations§
impl Freeze for DecisionState
impl RefUnwindSafe for DecisionState
impl Send for DecisionState
impl Sync for DecisionState
impl Unpin for DecisionState
impl UnsafeUnpin for DecisionState
impl UnwindSafe for DecisionState
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Compare self to
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