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ReinforcementEngine

Struct ReinforcementEngine 

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pub struct ReinforcementEngine { /* private fields */ }
Expand description

Reinforcement feedback engine

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impl ReinforcementEngine

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pub fn with_linucb(alpha: f64, reward_weights: RewardWeights) -> Self

Create a new reinforcement engine with LinUCB

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pub fn with_contextual_thompson(reward_weights: RewardWeights) -> Self

Create a new reinforcement engine with Contextual Thompson Sampling

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pub fn create_policy( &self, policy_name: impl Into<String>, variants: Vec<(Uuid, ModelConfig)>, ) -> Result<()>

Create a new experiment/policy

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pub fn select_variant( &self, policy_name: &str, context: &RequestContext, ) -> Result<(Uuid, ModelConfig)>

Select best variant for given context

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pub fn update_from_metrics( &self, policy_name: &str, variant_id: &Uuid, context: &RequestContext, metrics: &ResponseMetrics, ) -> Result<()>

Update with observed reward from metrics only

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pub fn update_from_feedback( &self, policy_name: &str, variant_id: &Uuid, context: &RequestContext, metrics: &ResponseMetrics, feedback: &UserFeedback, ) -> Result<()>

Update with observed reward from metrics and user feedback

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pub fn get_policy_stats(&self, policy_name: &str) -> Result<Vec<VariantStats>>

Get current performance statistics for all variants in a policy

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pub fn algorithm(&self) -> BanditAlgorithm

Get algorithm type

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pub fn set_reward_weights(&mut self, weights: RewardWeights)

Update reward calculator weights

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