pub struct ReinforcementEngine { /* private fields */ }Expand description
Reinforcement feedback engine
Implementations§
Source§impl ReinforcementEngine
impl ReinforcementEngine
Sourcepub fn with_linucb(alpha: f64, reward_weights: RewardWeights) -> Self
pub fn with_linucb(alpha: f64, reward_weights: RewardWeights) -> Self
Create a new reinforcement engine with LinUCB
Sourcepub fn with_contextual_thompson(reward_weights: RewardWeights) -> Self
pub fn with_contextual_thompson(reward_weights: RewardWeights) -> Self
Create a new reinforcement engine with Contextual Thompson Sampling
Sourcepub fn create_policy(
&self,
policy_name: impl Into<String>,
variants: Vec<(Uuid, ModelConfig)>,
) -> Result<()>
pub fn create_policy( &self, policy_name: impl Into<String>, variants: Vec<(Uuid, ModelConfig)>, ) -> Result<()>
Create a new experiment/policy
Sourcepub fn select_variant(
&self,
policy_name: &str,
context: &RequestContext,
) -> Result<(Uuid, ModelConfig)>
pub fn select_variant( &self, policy_name: &str, context: &RequestContext, ) -> Result<(Uuid, ModelConfig)>
Select best variant for given context
Sourcepub fn update_from_metrics(
&self,
policy_name: &str,
variant_id: &Uuid,
context: &RequestContext,
metrics: &ResponseMetrics,
) -> Result<()>
pub fn update_from_metrics( &self, policy_name: &str, variant_id: &Uuid, context: &RequestContext, metrics: &ResponseMetrics, ) -> Result<()>
Update with observed reward from metrics only
Sourcepub fn update_from_feedback(
&self,
policy_name: &str,
variant_id: &Uuid,
context: &RequestContext,
metrics: &ResponseMetrics,
feedback: &UserFeedback,
) -> Result<()>
pub fn update_from_feedback( &self, policy_name: &str, variant_id: &Uuid, context: &RequestContext, metrics: &ResponseMetrics, feedback: &UserFeedback, ) -> Result<()>
Update with observed reward from metrics and user feedback
Sourcepub fn get_policy_stats(&self, policy_name: &str) -> Result<Vec<VariantStats>>
pub fn get_policy_stats(&self, policy_name: &str) -> Result<Vec<VariantStats>>
Get current performance statistics for all variants in a policy
Sourcepub fn algorithm(&self) -> BanditAlgorithm
pub fn algorithm(&self) -> BanditAlgorithm
Get algorithm type
Sourcepub fn set_reward_weights(&mut self, weights: RewardWeights)
pub fn set_reward_weights(&mut self, weights: RewardWeights)
Update reward calculator weights
Auto Trait Implementations§
impl !RefUnwindSafe for ReinforcementEngine
impl !UnwindSafe for ReinforcementEngine
impl Freeze for ReinforcementEngine
impl Send for ReinforcementEngine
impl Sync for ReinforcementEngine
impl Unpin for ReinforcementEngine
impl UnsafeUnpin for ReinforcementEngine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.