PooledAsyncBackend

Struct PooledAsyncBackend 

Source
pub struct PooledAsyncBackend { /* private fields */ }
Expand description

Pooled async storage backend with resource management

This backend wraps AsyncSledBackend with a semaphore-based pool that:

  • Limits concurrent operations to prevent resource exhaustion
  • Provides backpressure when the pool is saturated
  • Collects metrics on pool utilization
  • Implements timeouts to prevent indefinite blocking

§Examples

use llm_memory_graph::storage::{PooledAsyncBackend, PoolConfig};
use std::path::Path;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = PoolConfig::new()
        .with_max_concurrent(50)
        .with_timeout(3000);

    let backend = PooledAsyncBackend::open(Path::new("./data/db"), config).await?;

    // Get pool metrics
    let metrics = backend.metrics();
    println!("Active operations: {}", metrics.active_operations);

    Ok(())
}

Implementations§

Source§

impl PooledAsyncBackend

Source

pub async fn open(path: &Path, config: PoolConfig) -> Result<Self>

Open a pooled async backend

§Examples
use llm_memory_graph::storage::{PooledAsyncBackend, PoolConfig};
use std::path::Path;

let backend = PooledAsyncBackend::open(
    Path::new("./data/db"),
    PoolConfig::default()
).await?;
Source

pub fn metrics(&self) -> PoolMetricsSnapshot

Get current pool metrics

Source

pub fn config(&self) -> &PoolConfig

Get pool configuration

Source

pub fn available_permits(&self) -> usize

Get number of available permits

Trait Implementations§

Source§

impl AsyncStorageBackend for PooledAsyncBackend

Source§

fn store_node<'life0, 'life1, 'async_trait>( &'life0 self, node: &'life1 Node, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store a node in the backend asynchronously
Source§

fn get_node<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Option<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieve a node by ID asynchronously
Source§

fn delete_node<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Delete a node asynchronously
Source§

fn store_edge<'life0, 'life1, 'async_trait>( &'life0 self, edge: &'life1 Edge, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store an edge asynchronously
Source§

fn get_edge<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 EdgeId, ) -> Pin<Box<dyn Future<Output = Result<Option<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieve an edge by ID asynchronously
Source§

fn delete_edge<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 EdgeId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Delete an edge asynchronously
Source§

fn get_session_nodes<'life0, 'life1, 'async_trait>( &'life0 self, session_id: &'life1 SessionId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all nodes in a session asynchronously
Source§

fn get_outgoing_edges<'life0, 'life1, 'async_trait>( &'life0 self, node_id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all edges from a node asynchronously
Source§

fn get_incoming_edges<'life0, 'life1, 'async_trait>( &'life0 self, node_id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all edges to a node asynchronously
Source§

fn flush<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Flush any pending writes asynchronously
Source§

fn stats<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<StorageStats>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get storage statistics asynchronously
Source§

fn store_nodes_batch<'life0, 'life1, 'async_trait>( &'life0 self, nodes: &'life1 [Node], ) -> Pin<Box<dyn Future<Output = Result<Vec<NodeId>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Batch store multiple nodes asynchronously for improved performance
Source§

fn store_edges_batch<'life0, 'life1, 'async_trait>( &'life0 self, edges: &'life1 [Edge], ) -> Pin<Box<dyn Future<Output = Result<Vec<EdgeId>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Batch store multiple edges asynchronously for improved performance
Source§

fn get_session_nodes_stream( &self, session_id: &SessionId, ) -> Pin<Box<dyn Stream<Item = Result<Node>> + Send + '_>>

Stream nodes from a session for memory-efficient iteration over large result sets Read more
Source§

fn count_session_nodes<'life0, 'life1, 'async_trait>( &'life0 self, session_id: &'life1 SessionId, ) -> Pin<Box<dyn Future<Output = Result<usize>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Count nodes in a session without loading them into memory Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more