AsyncSledBackend

Struct AsyncSledBackend 

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pub struct AsyncSledBackend { /* private fields */ }
Expand description

Async wrapper around Sled-based storage backend

This struct provides async versions of all storage operations by wrapping the synchronous SledBackend and using Tokio’s blocking task pool.

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impl AsyncSledBackend

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pub async fn open<P: AsRef<Path>>(path: P) -> Result<Self>

Open or create a new async Sled backend at the specified path

§Examples
use llm_memory_graph::storage::AsyncSledBackend;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let backend = AsyncSledBackend::open("./data/graph.db").await?;
    Ok(())
}
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pub async fn open_with_format<P: AsRef<Path>>( path: P, format: SerializationFormat, ) -> Result<Self>

Open with a custom serialization format

§Examples
use llm_memory_graph::storage::{AsyncSledBackend, SerializationFormat};

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let backend = AsyncSledBackend::open_with_format(
        "./data/graph.db",
        SerializationFormat::Json
    ).await?;
    Ok(())
}

Trait Implementations§

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impl AsyncStorageBackend for AsyncSledBackend

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fn store_node<'life0, 'life1, 'async_trait>( &'life0 self, node: &'life1 Node, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store a node in the backend asynchronously
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fn get_node<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Option<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieve a node by ID asynchronously
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fn delete_node<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Delete a node asynchronously
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fn store_edge<'life0, 'life1, 'async_trait>( &'life0 self, edge: &'life1 Edge, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Store an edge asynchronously
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fn get_edge<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 EdgeId, ) -> Pin<Box<dyn Future<Output = Result<Option<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Retrieve an edge by ID asynchronously
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fn delete_edge<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 EdgeId, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Delete an edge asynchronously
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fn get_session_nodes<'life0, 'life1, 'async_trait>( &'life0 self, session_id: &'life1 SessionId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Node>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all nodes in a session asynchronously
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fn get_outgoing_edges<'life0, 'life1, 'async_trait>( &'life0 self, node_id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all edges from a node asynchronously
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fn get_incoming_edges<'life0, 'life1, 'async_trait>( &'life0 self, node_id: &'life1 NodeId, ) -> Pin<Box<dyn Future<Output = Result<Vec<Edge>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Get all edges to a node asynchronously
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fn flush<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Flush any pending writes asynchronously
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fn stats<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<StorageStats>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Get storage statistics asynchronously
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fn store_nodes_batch<'life0, 'life1, 'async_trait>( &'life0 self, nodes: &'life1 [Node], ) -> Pin<Box<dyn Future<Output = Result<Vec<NodeId>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Batch store multiple nodes asynchronously for improved performance
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fn store_edges_batch<'life0, 'life1, 'async_trait>( &'life0 self, edges: &'life1 [Edge], ) -> Pin<Box<dyn Future<Output = Result<Vec<EdgeId>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Batch store multiple edges asynchronously for improved performance
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fn get_session_nodes_stream( &self, session_id: &SessionId, ) -> Pin<Box<dyn Stream<Item = Result<Node>> + Send + '_>>

Stream nodes from a session for memory-efficient iteration over large result sets Read more
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fn count_session_nodes<'life0, 'life1, 'async_trait>( &'life0 self, session_id: &'life1 SessionId, ) -> Pin<Box<dyn Future<Output = Result<usize>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Count nodes in a session without loading them into memory Read more
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impl Clone for AsyncSledBackend

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fn clone(&self) -> AsyncSledBackend

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Dereferences the given pointer. Read more
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