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OverlayCompositor

Struct OverlayCompositor 

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pub struct OverlayCompositor { /* private fields */ }
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Compositor de la capa de overlay: alpha-blittea una textura source (el overlay rasterizado por vello sobre fondo transparente) SOBRE una textura target (la intermedia, que ya tiene la UI principal + el video pintado por gpu_paint). Resuelve el z-order: sin esto, el blit de gpu_paint (video) queda encima de la capa vello del overlay y los menús se ven por debajo del video.

Es un pase de pantalla completa (triángulo) que samplea el source y lo emite con alpha-over. El factor de blend asume alpha premultiplicado (lo que produce vello); si en pantalla los menús se ven con halos oscuros o transparencia rara, exportar LLIMPHI_OVERLAY_BLEND=straight para usar alpha recto sin recompilar.

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impl OverlayCompositor

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pub fn new(device: &Device) -> Self

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pub fn composite( &self, device: &Device, encoder: &mut CommandEncoder, target: &TextureView, source: &TextureView, )

Compone source (overlay con fondo transparente) sobre target (la intermedia), preservando el contenido previo del target (LoadOp::Load) y mezclando con alpha. Graba un render pass en encoder.

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