Struct World

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pub struct World { /* private fields */ }

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impl World

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pub fn new( grid: Vec<Vec<Tile>>, gem_positions: Vec<Position>, random_start_positions: Vec<Vec<Position>>, void_positions: Vec<Position>, exit_positions: Vec<Position>, walls_positions: Vec<Position>, source_positions: Vec<Position>, lasers_positions: Vec<Position>, ) -> Self

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pub fn n_agents(&self) -> usize

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pub fn n_laser_colours(&self) -> usize

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pub fn seed(&mut self, seed: u64)

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pub fn get_config(&self) -> WorldConfig

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pub fn world_string(&self) -> String

The world string, taking into account the fact that some tiles may have changed (laser direction or colour).

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pub fn agents(&self) -> &Vec<Agent>

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pub fn agents_positions(&self) -> &Vec<Position>

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pub fn gems_positions(&self) -> Vec<Position>

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pub fn gems(&self) -> Vec<&Gem>

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pub fn sources(&self) -> Vec<(Position, &LaserSource)>

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pub fn lasers(&self) -> Vec<(Position, &Laser)>

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pub fn set_exit_positions( &mut self, exits: Vec<Position>, ) -> Result<(), ParseError>

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pub fn exits_positions(&self) -> Vec<Position>

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pub fn n_gems(&self) -> usize

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pub fn available_actions(&self) -> &Vec<Vec<Action>>

The available actions for each agent. The actions available to agent n are located in world.available_actions()[n].

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pub fn available_joint_actions(&self) -> Vec<Vec<Action>>

Compute the available joint actions for all agents. The joint actions are all the possible combinations of the available actions for each agent. The result is a matrix of shape (x, n_agents) where x is the number of joint actions.

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pub fn n_gems_collected(&self) -> usize

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pub fn n_agents_arrived(&self) -> usize

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pub fn width(&self) -> usize

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pub fn height(&self) -> usize

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pub fn walls(&self) -> Vec<Position>

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pub fn starts(&self) -> Vec<Position>

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pub fn possible_starts(&self) -> Vec<Vec<Position>>

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pub fn void_positions(&self) -> Vec<Position>

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pub fn all_states( &self, restrict_to_alive_agents: bool, ) -> impl Iterator<Item = WorldState> + '_

Iterator over all the possible states of the World. NOT YET TESTED

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pub fn tiles(&self) -> Vec<(Position, &Tile)>

Creates an iterator over all tiles in the grid with their (i, j) coordinates

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pub fn at(&self, pos: &Position) -> Option<&Tile>

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pub fn at_mut(&mut self, pos: &Position) -> Option<&mut Tile>

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pub fn reset(&mut self)

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pub fn step( &mut self, actions: &[Action], ) -> Result<Vec<WorldEvent>, RuntimeWorldError>

Perform one step in the environment and return the corresponding reward.

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pub fn get_state(&self) -> WorldState

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pub fn set_state( &mut self, state: &WorldState, ) -> Result<Vec<WorldEvent>, RuntimeWorldError>

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pub fn get_level(level: usize) -> Result<Self, ParseError>

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pub fn from_file(file: &str) -> Result<Self, ParseError>

Trait Implementations§

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impl Clone for World

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl From<World> for PyWorld

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fn from(world: World) -> Self

Converts to this type from the input type.
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impl TryFrom<&str> for World

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(world_str: &str) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<String> for World

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type Error = ParseError

The type returned in the event of a conversion error.
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fn try_from(world_str: String) -> Result<Self, Self::Error>

Performs the conversion.

Auto Trait Implementations§

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impl Freeze for World

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impl !RefUnwindSafe for World

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impl !Send for World

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impl !Sync for World

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impl Unpin for World

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impl !UnwindSafe for World

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V