AppState

Struct AppState 

Source
pub struct AppState {
Show 14 fields pub start_menu: StartMenu, pub statistics_screen: StatisticsScreen, pub filter_screen: FilterScreen, pub save_screen: SaveScreen, pub load_state_screen: LoadStateScreen, pub file_browser: FileBrowser, pub workspace: Workspace, pub current_screen: AppScreen, pub status_message: String, pub input_mode: InputMode, pub last_screen: Option<AppScreen>, pub settings: Settings, pub loading_task: Option<JoinHandle<Result<DataFrame>>>, pub needs_redraw: bool,
}
Expand description

Holds the entire state of the application, managing data, UI screens, and user input.

Fields§

§start_menu: StartMenu

State for the starting menu screen.

§statistics_screen: StatisticsScreen

State for the statistics screen.

§filter_screen: FilterScreen

State for the data filtering screen.

§save_screen: SaveScreen

State for the save screen.

§load_state_screen: LoadStateScreen

State for the load state screen.

§file_browser: FileBrowser

State for the file browser component, used for loading data.

§workspace: Workspace

The core workspace holding all application data and analysis results.

§current_screen: AppScreen

The currently active screen of the application.

§status_message: String

A message displayed to the user for status updates or feedback.

§input_mode: InputMode

The current mode of user input.

§last_screen: Option<AppScreen>

Stores the previously active screen, for navigation purposes (e.g., returning from help).

§settings: Settings

Application settings loaded from configuration.

§loading_task: Option<JoinHandle<Result<DataFrame>>>

Holds the handle to the asynchronous data loading task.

§needs_redraw: bool

Whether the UI needs to be redrawn.

Implementations§

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impl AppState

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pub fn new(settings: Settings) -> Self

Creates a new AppState with default initial values.

§Arguments
  • settings - Application settings loaded from configuration.
§Returns

A new AppState instance.

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