HotkeyConfig

Struct HotkeyConfig 

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pub struct HotkeyConfig {
    pub split: Option<Hotkey>,
    pub reset: Option<Hotkey>,
    pub undo: Option<Hotkey>,
    pub skip: Option<Hotkey>,
    pub pause: Option<Hotkey>,
    pub undo_all_pauses: Option<Hotkey>,
    pub previous_comparison: Option<Hotkey>,
    pub next_comparison: Option<Hotkey>,
    pub toggle_timing_method: Option<Hotkey>,
}
Expand description

The configuration to use for a HotkeySystem. It describes which Hotkey to use as hotkeys for the different actions.

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§split: Option<Hotkey>

The key to use for splitting and starting a new attempt.

§reset: Option<Hotkey>

The key to use for resetting the current attempt.

§undo: Option<Hotkey>

The key to use for undoing the last split.

§skip: Option<Hotkey>

The key to use for skipping the current split.

§pause: Option<Hotkey>

The key to use for pausing the current attempt and starting a new attempt.

§undo_all_pauses: Option<Hotkey>

The key to use for removing all the pause times from the current time.

§previous_comparison: Option<Hotkey>

The key to use for switching to the previous comparison.

§next_comparison: Option<Hotkey>

The key to use for switching to the next comparison.

§toggle_timing_method: Option<Hotkey>

The key to use for toggling between the Real Time and Game Time timing methods.

Implementations§

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impl HotkeyConfig

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pub fn settings_description(&self) -> SettingsDescription

Accesses a generic description of the settings available for the hotkey configuration and their current values.

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pub fn set_value(&mut self, index: usize, value: Value) -> Result<(), ()>

Sets a setting’s value by its index to the given value.

§Errors

An error is returned if a hotkey is already in use by a different action.

§Panics

This panics if the type of the value to be set is not compatible with the type of the setting’s value. A panic can also occur if the index of the setting provided is out of bounds.

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pub fn from_json<R>(reader: R) -> Result<Self>
where R: Read,

Decodes the hotkey configuration from JSON.

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pub fn write_json<W>(&self, writer: W) -> Result<()>
where W: Write,

Encodes the hotkey configuration as JSON.

Trait Implementations§

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impl Clone for HotkeyConfig

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fn clone(&self) -> HotkeyConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HotkeyConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for HotkeyConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for HotkeyConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for HotkeyConfig

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for HotkeyConfig

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fn eq(&self, other: &HotkeyConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for HotkeyConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for HotkeyConfig

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impl Eq for HotkeyConfig

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impl StructuralPartialEq for HotkeyConfig

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