Layout

Struct Layout 

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pub struct Layout {
    pub components: Vec<Component>,
    /* private fields */
}
Expand description

A Layout allows you to combine multiple components together to visualize a variety of information the runner is interested in.

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§components: Vec<Component>

All of the layout’s components.

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impl Layout

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pub fn new() -> Self

Creates a new empty layout with no components.

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pub fn default_layout() -> Self

Creates a new default layout that contains a default set of components in order to provide a good default layout for runners. Which components are provided by this and how they are configured may change in the future.

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pub fn from_settings(layout_settings: LayoutSettings) -> Self

Creates a new layout from the layout settings of the whole layout.

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pub const fn general_settings(&self) -> &GeneralSettings

Accesses the general settings of the layout that apply to all components.

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pub fn general_settings_mut(&mut self) -> &mut GeneralSettings

Grants mutable access to the general settings of the layout that apply to all components.

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pub fn push<C: Into<Component>>(&mut self, component: C)

Adds a new component to the end of the layout.

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pub fn update_state(&mut self, state: &mut LayoutState, timer: &Snapshot<'_>)

Updates the layout’s state based on the timer provided. You can use this to visualize all of the components of a layout.

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pub fn state(&mut self, timer: &Snapshot<'_>) -> LayoutState

Calculates the layout’s state based on the timer provided. You can use this to visualize all of the components of a layout.

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pub fn settings(&self) -> LayoutSettings

Accesses the settings of the layout.

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pub fn scroll_up(&mut self)

Scrolls up all the components in the layout that can be scrolled up.

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pub fn scroll_down(&mut self)

Scrolls down all the components in the layout that can be scrolled down.

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pub fn remount(&mut self)

Remounts all the components as if they were freshly initialized. Some components may only provide some information whenever it changes or when their state is first queried. Remounting returns this information again, whenever the layout’s state is queried the next time.

Trait Implementations§

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impl Clone for Layout

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fn clone(&self) -> Layout

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Layout

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fn default() -> Layout

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Layout

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impl RefUnwindSafe for Layout

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impl Send for Layout

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impl Sync for Layout

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impl Unpin for Layout

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impl UnwindSafe for Layout

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where Self: Into<T>,

Converts self into T using Into<T>. Read more
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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Formats each item in a sequence. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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where T: AsFilelike,

Query the “status” flags for the self file descriptor.
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Create a new SetFdFlags value for use with set_fd_flags. Read more
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fn set_fd_flags(&mut self, set_fd_flags: SetFdFlags<T>) -> Result<(), Error>
where T: AsFilelike,

Set the “status” flags for the self file descriptor. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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where R: 'a,

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where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn drop(ptr: usize)

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type Pointer = u32

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fn debug( pointer: <T as Pointee>::Pointer, f: &mut Formatter<'_>, ) -> Result<(), Error>

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fn tap(self, func: impl FnOnce(&Self)) -> Self

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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Performs the conversion.
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