State

Struct State 

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pub struct State {
    pub background: Gradient,
    pub text_color: Option<Color>,
    pub icon_change: Option<ImageData>,
    pub line1: Vec<Box<str>>,
    pub line2: Vec<Box<str>>,
    pub is_centered: bool,
    pub finished_runs: Option<u32>,
    pub attempts: Option<u32>,
}
Expand description

The state object describes the information to visualize for this component.

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§background: Gradient

The background shown behind the component.

§text_color: Option<Color>

The color of the text. If None is specified, the color is taken from the layout.

§icon_change: Option<ImageData>

The game’s icon encoded as the raw file bytes. This value is only specified whenever the icon changes. If you explicitly want to query this value, remount the component. The buffer itself may be empty. This indicates that there is no icon.

§line1: Vec<Box<str>>

The first title line to show. This is either the game’s name, or a combination of the game’s name and the category. This is a list of all the possible abbreviations. It contains at least one element and the last element is the unabbreviated value.

§line2: Vec<Box<str>>

By default the category name is shown on the second line. Based on the settings, it can however instead be shown in a single line together with the game name. This is a list of all the possible abbreviations. If this is empty, only a single line is supposed to be shown. If it contains at least one element, the last element is the unabbreviated value.

§is_centered: bool

Specifies whether the title should centered or aligned to the left instead.

§finished_runs: Option<u32>

The amount of successfully finished attempts. If None is specified, the amount of successfully finished attempts isn’t supposed to be shown.

§attempts: Option<u32>

The amount of total attempts. If None is specified, the amount of total attempts isn’t supposed to be shown.

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impl State

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pub fn write_json<W>(&self, writer: W) -> Result<()>
where W: Write,

Encodes the state object’s information as JSON.

Trait Implementations§

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impl Default for State

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fn default() -> State

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for State

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for State

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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Returns the argument unchanged.

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where T: AsFilelike,

Query the “status” flags for the self file descriptor.
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Create a new SetFdFlags value for use with set_fd_flags. Read more
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Set the “status” flags for the self file descriptor. Read more
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Pipes by value. This is generally the method you want to use. Read more
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Borrows self and passes that borrow into the pipe function. Read more
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const ALIGN: usize

The alignment of pointer.
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type Init = T

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type Pointer = u32

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