ClientMessage

Enum ClientMessage 

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pub enum ClientMessage {
    StartSession {
        pre_prompt: Option<String>,
        language: Option<String>,
        pipeline_mode: Option<String>,
        ai_speaks_first: Option<bool>,
        allow_harm_category: Option<bool>,
        tools: Option<Vec<Tool>>,
    },
    EndSession,
    AudioStart,
    AudioChunk {
        data: String,
    },
    AudioEnd,
    SystemMessage {
        payload: SystemMessagePayload,
    },
    ToolResponse {
        payload: ToolResponsePayload,
    },
    UpdateUserId {
        user_id: String,
    },
    Interrupt,
    Ping,
}
Expand description

Client message types (sent from client to server)

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StartSession

Start a new session

Fields

§pre_prompt: Option<String>
§language: Option<String>
§pipeline_mode: Option<String>
§ai_speaks_first: Option<bool>
§allow_harm_category: Option<bool>
§tools: Option<Vec<Tool>>
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EndSession

End the current session

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AudioStart

Start audio streaming session

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AudioChunk

Send audio chunk

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§data: String

Base64 encoded PCM16 audio data

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AudioEnd

End audio streaming session

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SystemMessage

Send a system message to the AI during a live session

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§payload: SystemMessagePayload

System message payload

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ToolResponse

Send tool response (function execution result) back to AI

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§payload: ToolResponsePayload

Tool response payload

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UpdateUserId

Update user ID (guest-to-user migration)

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§user_id: String

The authenticated user’s unique identifier

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Interrupt

Explicit interrupt (stop AI response)

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Ping

Ping for keep-alive

Implementations§

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impl ClientMessage

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pub fn start_session( pre_prompt: Option<String>, language: Option<String>, pipeline_mode: Option<String>, ai_speaks_first: Option<bool>, allow_harm_category: Option<bool>, tools: Option<Vec<Tool>>, ) -> Self

Create a start session message

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pub fn end_session() -> Self

Create an end session message

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pub fn audio_start() -> Self

Create an audio start message

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pub fn audio_chunk(data: impl Into<String>) -> Self

Create an audio chunk message

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pub fn audio_end() -> Self

Create an audio end message

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pub fn ping() -> Self

Create a ping message

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pub fn system_message(text: impl Into<String>) -> Self

Create a system message (AI responds immediately)

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pub fn system_message_with_options( text: impl Into<String>, trigger_response: bool, ) -> Self

Create a system message with explicit trigger_response option

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pub fn tool_response(id: impl Into<String>, response: Value) -> Self

Create a tool response message (function execution result)

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pub fn update_user_id(user_id: impl Into<String>) -> Self

Create an update user ID message (guest-to-user migration)

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pub fn interrupt() -> Self

Create an interrupt message (explicit stop)

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pub fn to_json(&self) -> Result<String, Error>

Serialize to JSON string

Trait Implementations§

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impl Clone for ClientMessage

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fn clone(&self) -> ClientMessage

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for ClientMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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