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AudioProcessingOptions

Struct AudioProcessingOptions 

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pub struct AudioProcessingOptions {
    pub echo_cancellation: bool,
    pub noise_suppression: bool,
    pub auto_gain_control: bool,
    pub prefer_hardware_processing: bool,
}
Expand description

Configuration options for audio processing (AEC, AGC, NS).

§Platform Behavior

  • iOS: Hardware processing via VPIO is always used and provides excellent AEC/AGC/NS. The prefer_hardware_processing default is true on iOS.

  • Android: Hardware AEC quality varies significantly across manufacturers and device models. Many devices have broken or poorly-tuned hardware AEC. The default is false to use WebRTC’s reliable software processing. See: https://github.com/react-native-webrtc/react-native-webrtc/issues/713

  • Desktop (macOS, Windows, Linux): Hardware processing is not available. WebRTC’s software Audio Processing Module (APM) is always used. The prefer_hardware_processing setting is ignored.

§Example

use livekit::AudioProcessingOptions;

// Use platform-appropriate defaults
let opts = AudioProcessingOptions::default();

// Disable echo cancellation
let opts = AudioProcessingOptions {
    echo_cancellation: false,
    ..Default::default()
};

// Force software processing on iOS (not recommended)
let opts = AudioProcessingOptions {
    prefer_hardware_processing: false,
    ..Default::default()
};

Fields§

§echo_cancellation: bool

Enable echo cancellation.

Echo cancellation removes acoustic echo from the microphone signal, which occurs when the speaker output is picked up by the microphone.

Default: true

§noise_suppression: bool

Enable noise suppression.

Noise suppression reduces background noise in the microphone signal.

Default: true

§auto_gain_control: bool

Enable automatic gain control.

AGC automatically adjusts the microphone volume to maintain consistent audio levels.

Default: true

§prefer_hardware_processing: bool

Prefer hardware audio processing when available.

§Platform Defaults

  • iOS: true - VPIO hardware processing is excellent and always used. Apple’s Voice Processing IO unit provides reliable, low-latency AEC/AGC/NS that is tightly integrated with the audio hardware.

  • Android: false - Hardware AEC is unreliable on many devices. Quality varies significantly across manufacturers (Samsung, Xiaomi, etc.) and even across models from the same manufacturer. WebRTC’s software AEC provides consistent behavior across all Android devices. Reference: Meta found hardware AEC “broken on many combinations of HW + OS” when supporting billions of users across thousands of device models.

  • Desktop: false - Hardware processing is not available. This setting is ignored; WebRTC software APM is always used.

Trait Implementations§

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impl Clone for AudioProcessingOptions

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fn clone(&self) -> AudioProcessingOptions

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AudioProcessingOptions

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impl Debug for AudioProcessingOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AudioProcessingOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Eq for AudioProcessingOptions

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impl PartialEq for AudioProcessingOptions

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fn eq(&self, other: &AudioProcessingOptions) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for AudioProcessingOptions

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