pub trait ObjectPlacementStore: Send + Sync {
// Required methods
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
object: &'life1 ActorStorageKey,
) -> Pin<Box<dyn Future<Output = Result<Option<ObjectPlacement>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn claim<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
object: &'life1 ActorStorageKey,
expected: Option<&'life2 ObjectPlacement>,
owner: &'life3 HostId,
home_region: &'life4 str,
) -> Pin<Box<dyn Future<Output = Result<PlacementClaim>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
}Required Methods§
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
object: &'life1 ActorStorageKey,
) -> Pin<Box<dyn Future<Output = Result<Option<ObjectPlacement>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn claim<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
object: &'life1 ActorStorageKey,
expected: Option<&'life2 ObjectPlacement>,
owner: &'life3 HostId,
home_region: &'life4 str,
) -> Pin<Box<dyn Future<Output = Result<PlacementClaim>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".