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Store

Struct Store 

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pub struct Store {
    pub modules: FxHashMap<String, Module>,
    pub module_ids: Vec<ModuleId>,
    pub files: FxHashMap<u32, String>,
    pub go_package_names: FxHashMap<String, String>,
    pub typedef_paths: FxHashMap<u32, PathBuf>,
    /* private fields */
}

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§modules: FxHashMap<String, Module>§module_ids: Vec<ModuleId>§files: FxHashMap<u32, String>

file ID -> module ID

§go_package_names: FxHashMap<String, String>

Go module ID -> Go package name, from the typedef // Package: directive. Present only when the package name differs from the final path segment.

§typedef_paths: FxHashMap<u32, PathBuf>

File ID -> on-disk path of the .d.lis typedef. Lets the LSP map go: typedef file IDs to the actual cache path so go-to-definition can navigate there.

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impl Store

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pub fn new() -> Self

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pub fn new_file_id(&self) -> u32

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pub fn register_file(&mut self, file_id: u32, module_id: &str)

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pub fn entry_module_id(&self) -> &'static str

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pub fn init_entry_module(&mut self)

Initializes the entry module with reserved file ID 0.

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pub fn store_entry_file( &mut self, filename: &str, display_path: &str, source: &str, ast: Vec<Expression>, )

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pub fn store_module(&mut self, module_id: &str, files: Vec<File>)

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pub fn store_file(&mut self, module_id: &str, file: File)

Stores a file in the module and registers the file_id -> module_id mapping. .d.lis files go to typedefs, .lis files go to files.

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pub fn get_file(&self, file_id: u32) -> Option<&File>

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pub fn get_file_mut(&mut self, file_id: u32) -> Option<&mut File>

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pub fn get_module(&self, module_id: &str) -> Option<&Module>

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pub fn has(&self, module_id: &str) -> bool

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pub fn add_module(&mut self, module_id: &str)

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pub fn get_module_mut(&mut self, module_id: &str) -> Option<&mut Module>

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pub fn is_visited(&self, module_id: &str) -> bool

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pub fn mark_visited(&mut self, module_id: &str)

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pub fn get_definition(&self, qualified_name: &str) -> Option<&Definition>

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pub fn module_for_qualified_name<'a>( &'a self, qualified_name: &'a str, ) -> Option<&'a str>

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pub fn variants_of(&self, qualified_name: &str) -> Option<&[EnumVariant]>

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pub fn variant_of( &self, enum_qualified: &str, variant_name: &str, ) -> Option<&EnumVariant>

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pub fn value_variants_of( &self, qualified_name: &str, ) -> Option<&[ValueEnumVariant]>

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pub fn fields_of( &self, qualified_name: &str, ) -> Option<&[StructFieldDefinition]>

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pub fn struct_kind(&self, qualified_name: &str) -> Option<StructKind>

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pub fn struct_constructor(&self, qualified_name: &str) -> Option<&Type>

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pub fn parent_interfaces_of(&self, qualified_name: &str) -> Option<&[Type]>

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pub fn get_type(&self, qualified_name: &str) -> Option<&Type>

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pub fn get_interface(&self, qualified_name: &str) -> Option<&Interface>

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pub fn is_nilable_go_type(&self, ty: &Type) -> bool

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pub fn peel_alias(&self, ty: &Type) -> Type

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pub fn deep_resolve_alias(&self, ty: &Type) -> Type

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pub fn peel_alias_deep(&self, ty: &Type) -> Type

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pub fn get_own_methods(&self, qualified_name: &str) -> Option<&MethodSignatures>

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pub fn get_all_methods( &self, ty: &Type, trait_bounds: &HashMap<Symbol, Vec<Type>>, ) -> MethodSignatures

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pub fn get_methods_from_bounds( &self, qualified_name: &str, trait_bounds: &HashMap<Symbol, Vec<Type>>, ) -> MethodSignatures

Trait Implementations§

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impl Default for Store

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl !Freeze for Store

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impl RefUnwindSafe for Store

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impl Send for Store

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impl Sync for Store

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impl Unpin for Store

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impl UnsafeUnpin for Store

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impl UnwindSafe for Store

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.