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Checker

Struct Checker 

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pub struct Checker<'r, 's> {
    pub ids: IdGen,
    pub store: &'r mut Store,
    pub scopes: Scopes,
    pub cursor: Cursor,
    pub imports: ImportState,
    pub builtins: FxHashMap<String, Type>,
    pub sink: &'s DiagnosticSink,
    pub facts: Facts,
    pub coercions: CoercionInfo,
    pub resolutions: ResolutionInfo,
    pub post_inference_checks: Vec<PostInferenceCheck>,
    pub ufcs_methods: FxHashSet<(String, String)>,
    /* private fields */
}

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§ids: IdGen§store: &'r mut Store§scopes: Scopes§cursor: Cursor§imports: ImportState§builtins: FxHashMap<String, Type>§sink: &'s DiagnosticSink§facts: Facts§coercions: CoercionInfo§resolutions: ResolutionInfo§post_inference_checks: Vec<PostInferenceCheck>§ufcs_methods: FxHashSet<(String, String)>

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impl Checker<'_, '_>

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pub fn run_post_inference_checks(&mut self)

Runs all post-inference checks for unresolved type variables. Called after inference completes for a file, when type variables have had a chance to be constrained by later usage.

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impl Checker<'_, '_>

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pub fn infer_expression( &mut self, expression: Expression, expected_ty: &Type, ) -> Expression

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impl Checker<'_, '_>

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pub fn infer_module(&mut self, module_id: &str)

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impl Checker<'_, '_>

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pub fn type_unit(&self) -> Type

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pub fn type_never(&self) -> Type

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pub fn type_int(&mut self) -> Type

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pub fn type_float(&mut self) -> Type

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pub fn type_string(&mut self) -> Type

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pub fn type_char(&mut self) -> Type

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pub fn type_bool(&mut self) -> Type

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pub fn type_complex128(&mut self) -> Type

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pub fn type_unknown(&mut self) -> Type

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pub fn type_slice(&mut self, element_type: Type) -> Type

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pub fn type_reference(&mut self, inner_type: Type) -> Type

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pub fn type_map(&mut self, key_type: Type, value_type: Type) -> Type

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pub fn type_result(&mut self, ok_type: Type, error_type: Type) -> Type

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pub fn type_option(&mut self, some_type: Type) -> Type

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pub fn type_panic_value(&mut self) -> Type

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pub fn type_range(&mut self, element_type: Type) -> Type

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pub fn type_range_inclusive(&mut self, element_type: Type) -> Type

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pub fn type_range_from(&mut self, element_type: Type) -> Type

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pub fn type_range_to(&mut self, element_type: Type) -> Type

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pub fn type_range_to_inclusive(&mut self, element_type: Type) -> Type

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pub fn is_generic_container_with_interface(&self, ty: &Type) -> bool

Checks if a type is a generic container (Option, Result) with interface type parameters. Used to determine when to use the expected type for codegen instead of the inferred type.

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pub fn has_interface_type_param(&self, ty: &Type) -> bool

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impl Checker<'_, '_>

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pub fn convert_to_type(&mut self, annotation: &Annotation, span: &Span) -> Type

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pub fn instantiate_from_annotations( &mut self, generics: &[EcoString], body: &Type, type_args: &[Annotation], span: &Span, ) -> Type

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impl Checker<'_, '_>

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pub fn register_module(&mut self, id: &str)

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pub fn parse_and_register_go_module(&mut self, module_id: &str, source: &str)

Register a Go stdlib module. Unlike regular modules, Go modules:

  • Export everything as public
  • Don’t put their own module in scope (no self-references like MyModule.Type)
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pub fn register_types_and_values( &mut self, items: &[Expression], visibility: &Visibility, )

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pub fn register_type_names( &mut self, items: &[Expression], visibility: &Visibility, )

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pub fn register_types(&mut self, items: &[Expression])

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pub fn register_values(&mut self, items: &[Expression], visibility: &Visibility)

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impl<'r, 's> Checker<'r, 's>

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pub fn new(store: &'r mut Store, sink: &'s DiagnosticSink) -> Self

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pub fn new_type_var(&mut self) -> Type

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pub fn new_type_var_with_hint(&mut self, hint: &str) -> Type

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pub fn type_from_literal_expression( &mut self, expression: &Expression, ) -> Option<Type>

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pub fn instantiate(&mut self, ty: &Type) -> (Type, SubstitutionMap)

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pub fn new_file_id(&mut self) -> u32

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pub fn new_type_var_id(&mut self) -> i32

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pub fn is_d_lis(&self) -> bool

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pub fn is_lis(&self) -> bool

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pub fn reset_scopes(&mut self)

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pub fn failed(&self) -> bool

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pub fn put_prelude_in_scope(&mut self)

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pub fn put_unprefixed_module_in_scope(&mut self, module_id: &str)

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pub fn put_imported_modules_in_scope(&mut self, imports: &[FileImport])

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pub fn put_module_in_scope(&mut self, module_id: &str, prefix: Option<String>)

Auto Trait Implementations§

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impl<'r, 's> !Freeze for Checker<'r, 's>

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impl<'r, 's> !RefUnwindSafe for Checker<'r, 's>

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impl<'r, 's> !Send for Checker<'r, 's>

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impl<'r, 's> !Sync for Checker<'r, 's>

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impl<'r, 's> Unpin for Checker<'r, 's>

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impl<'r, 's> UnsafeUnpin for Checker<'r, 's>

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impl<'r, 's> !UnwindSafe for Checker<'r, 's>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.