1use crate::Row;
2use gpui::{App, Component, IntoElement, RenderOnce, Window, prelude::*};
3
4pub struct Col {
5 span: u8,
6 children: Vec<gpui::AnyElement>,
7}
8
9impl Col {
10 pub fn new(span: u8) -> Self {
11 Self {
12 span: span.min(24),
13 children: vec![],
14 }
15 }
16 pub fn child(mut self, child: impl IntoElement) -> Self {
17 self.children.push(child.into_any_element());
18 self
19 }
20 pub fn row(mut self, row: Row) -> Self {
22 self.children.push(row.into_any_element());
23 self
24 }
25 pub fn rows(mut self, rows: Vec<Row>) -> Self {
27 self.children
28 .extend(rows.into_iter().map(|r| r.into_any_element()));
29 self
30 }
31}
32
33impl RenderOnce for Col {
34 fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
35 let span = self.span as f32 / 24.0;
36 gpui::div()
37 .flex_none()
38 .w(gpui::relative(span))
39 .children(self.children)
40 }
41}
42
43impl IntoElement for Col {
44 type Element = Component<Self>;
45 fn into_element(self) -> Self::Element {
46 Component::new(self)
47 }
48}