pub struct DistinctState {
pub seen_rows: HashSet<RowKey>,
pub key_cols: Vec<usize>,
pub batch: MaterializedBatch,
pub emitted_offset: usize,
pub col_names: Vec<String>,
pub input_layout: Option<Arc<SlotLayout>>,
pub partition_spiller: Option<HashPartitionSpiller>,
pub spilled_runs: Vec<Option<SpilledRun>>,
pub current_partition: usize,
pub partition_seen: HashSet<RowKey>,
pub has_spilled: bool,
}Fields§
§seen_rows: HashSet<RowKey>Dedup keys: the key-column projection of each unique row. Empty
key_cols means the full row, preserving the exact Value Hash/Eq
contract (Null, NaN, mixed kinds) of the former HashSet<Vec<Value>>.
key_cols: Vec<usize>Key column positions. Empty selects the full row. Reserved for future keyed distinct pushdown; no producer sets it yet.
batch: MaterializedBatchOutput buffer built once from drained keys at emission time, so the outlet serves batch slices instead of a drained row iterator.
emitted_offset: usizeOutput cursor into batch.
col_names: Vec<String>§input_layout: Option<Arc<SlotLayout>>§partition_spiller: Option<HashPartitionSpiller>§spilled_runs: Vec<Option<SpilledRun>>§current_partition: usize§partition_seen: HashSet<RowKey>§has_spilled: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for DistinctState
impl RefUnwindSafe for DistinctState
impl Send for DistinctState
impl Sync for DistinctState
impl Unpin for DistinctState
impl UnsafeUnpin for DistinctState
impl UnwindSafe for DistinctState
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