pub struct NPath { /* private fields */ }Expand description
NPath - path representation of a linked list structure
Shared ownership via Arc using immutable data structures. Each node contains a vertex and an edge (other than the starting point) that reaches that vertex.
Implementations§
Source§impl NPath
impl NPath
Sourcepub fn extend(parent: Arc<NPath>, edge: Arc<Edge>, vertex: Arc<Vertex>) -> Self
pub fn extend(parent: Arc<NPath>, edge: Arc<Edge>, vertex: Arc<Vertex>) -> Self
Extended Path - O(1) Operation
Creates a new path node that points to the parent path for prefix sharing.
§Parameters
parent- parent pathedge- the edge that reaches the new vertexvertex- new vertex
Sourcepub fn extend_with_set(
parent: Arc<NPath>,
edge: Arc<Edge>,
vertex: Arc<Vertex>,
seen_vertices: &mut HashSet<VertexId>,
) -> Option<Self>
pub fn extend_with_set( parent: Arc<NPath>, edge: Arc<Edge>, vertex: Arc<Vertex>, seen_vertices: &mut HashSet<VertexId>, ) -> Option<Self>
Extend path and check for loops - O(1) averaging time
Fast detection of loop formation using HashSet, suitable for early pruning in DFS exploration.
§Parameters
parent- parent pathedge- the edge that reaches the new vertexvertex- new vertex- ::
seen_vertices- set of visited vertices
§Back
Some(NPath)- extension successfulNone- loop detected
§Example
let mut seen = HashSet::new();
seen.insert(parent.vertex.vid.as_ref().clone());
if let Some(extended) = NPath::extend_with_set(parent, edge, vertex, &mut seen) {
}Sourcepub fn start_vertex(&self) -> &Arc<Vertex> ⓘ
pub fn start_vertex(&self) -> &Arc<Vertex> ⓘ
Get start vertex
Sourcepub fn end_vertex(&self) -> &Arc<Vertex> ⓘ
pub fn end_vertex(&self) -> &Arc<Vertex> ⓘ
Get end vertex (current vertex)
Sourcepub fn to_path(&self) -> Path
pub fn to_path(&self) -> Path
Translate the text into “Path” (and convert it further if necessary):
Time complexity: O(n), n is the path length
pub fn contains_vertex(&self, vid: &VertexId) -> bool
pub fn contains_edge(&self, edge_key: &(VertexId, VertexId, String)) -> bool
pub fn has_common_vertices(&self, other: &NPath) -> bool
pub fn collect_vertex_ids(&self) -> Vec<VertexId>
Sourcepub fn collect_edges(&self) -> Vec<Arc<Edge>>
pub fn collect_edges(&self) -> Vec<Arc<Edge>>
Collect all the edges.
Sourcepub fn iter_vertices(&self) -> NPathVertexIter<'_> ⓘ
pub fn iter_vertices(&self) -> NPathVertexIter<'_> ⓘ
Iterator: All vertices from the starting point to the current node.
Sourcepub fn iter_edges(&self) -> NPathEdgeIter<'_> ⓘ
pub fn iter_edges(&self) -> NPathEdgeIter<'_> ⓘ
Iterator: All edges from the starting point to the current node
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NPath
impl RefUnwindSafe for NPath
impl Send for NPath
impl Sync for NPath
impl Unpin for NPath
impl UnsafeUnpin for NPath
impl UnwindSafe for NPath
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