Game

Struct Game 

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pub struct Game<T> {
    pub audio: AudioDevice<Audio>,
    pub assets: AssetSystem,
    pub renderer: Renderer,
    pub input: InputManager<T>,
    /* private fields */
}
Expand description

Everything you need to create a game.

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§audio: AudioDevice<Audio>§assets: AssetSystem§renderer: Renderer§input: InputManager<T>

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impl<T: Eq + Hash + Clone> Game<T>

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pub fn new(title: &str, window_width: u32, window_height: u32) -> Self

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pub fn update(&mut self)

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pub fn draw(&mut self) -> Result<(), ()>

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pub fn sdl(&self) -> &Sdl

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pub fn delta(&self) -> f32

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pub fn total_time(&self) -> f32

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pub fn window_size(&self) -> (u32, u32)

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pub fn set_window_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>

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pub fn window_position(&self) -> (i32, i32)

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pub fn set_forced_window_position(&mut self, x: i32, y: i32)

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pub fn center_window(&mut self)

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pub fn window_title(&self) -> &str

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pub fn set_window_title(&mut self, title: &str) -> Result<(), NulError>

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pub fn set_window_icon<P: AsRef<Path>>(&mut self, path: P)

Auto Trait Implementations§

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impl<T> Freeze for Game<T>

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impl<T> !RefUnwindSafe for Game<T>

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impl<T> !Send for Game<T>

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impl<T> !Sync for Game<T>

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impl<T> Unpin for Game<T>
where T: Unpin,

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impl<T> !UnwindSafe for Game<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V