pub struct Mesh {
pub verts: Vec<[f32; 3]>,
pub tris: Vec<[u32; 3]>,
pub edges: Vec<[u32; 2]>,
pub normals: Vec<[f32; 3]>,
}Expand description
A triangle mesh plus an explicit edge list for clean wireframes.
Fields§
§verts: Vec<[f32; 3]>§tris: Vec<[u32; 3]>§edges: Vec<[u32; 2]>§normals: Vec<[f32; 3]>Smooth (area-weighted averaged) per-vertex normals, world space.
Populated by build() after transform; empty until then.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for Twhere
T: Clone,
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
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impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more