pub struct Light {
pub x: f32,
pub y: f32,
pub z: f32,
pub r: f32,
pub g: f32,
pub b: f32,
pub intensity: f32,
pub radius: f32,
}Expand description
A coloured point light in 3-D world space.
Fields§
§x: f32World-space position.
y: f32§z: f32§r: f32Linear RGB colour components in [0..1].
g: f32§b: f32§intensity: f32Peak intensity multiplier (1.0 = full pen colour at contact).
radius: f32Influence radius. 0 = no distance attenuation.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Light
impl RefUnwindSafe for Light
impl Send for Light
impl Sync for Light
impl Unpin for Light
impl UnsafeUnpin for Light
impl UnwindSafe for Light
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more