pub struct ColorMesh {
pub pos: Vec<[f32; 3]>,
pub col: Vec<[u8; 3]>,
pub height: f32,
}Expand description
A flat-shaded, per-triangle-coloured mesh (triangle soup) for fast native-res
model rendering. pos holds 3 verts per triangle; col one RGB per triangle.
height is the model’s Y-extent (feet→head), used to weight the deformation.
Fields§
§pos: Vec<[f32; 3]>§col: Vec<[u8; 3]>§height: f32Trait Implementations§
Auto Trait Implementations§
impl Freeze for ColorMesh
impl RefUnwindSafe for ColorMesh
impl Send for ColorMesh
impl Sync for ColorMesh
impl Unpin for ColorMesh
impl UnsafeUnpin for ColorMesh
impl UnwindSafe for ColorMesh
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Source§impl<T> BorrowMut<T> for Twhere
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<S> FromSample<S> for S
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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