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Window

Struct Window 

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pub struct Window {
    pub viewport: Viewport,
    /* private fields */
}
Expand description

Terminal-based “window” that renders frames via SoftwareRenderer.

Renders a 3-D scene to an RGBA framebuffer then presents it either as coloured ANSI art in the terminal (present_terminal) or drives a full animation loop (run).

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§viewport: Viewport

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impl Window

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pub fn new(viewport: Viewport) -> Self

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pub fn with_terminal_dimensions(self, cols: usize, rows: usize) -> Self

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pub fn render_scene(&mut self, scene: &Scene, camera: &Camera3D) -> FrameBuffer

Render the scene into the internal framebuffer and return a clone.

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pub fn present_terminal(&mut self)

Present the last rendered frame to the terminal as ANSI art.

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pub fn run( &mut self, scene: Scene, camera: Camera3D, tick: impl FnMut(u64, &mut Scene, &mut Camera3D), max_frames: u64, )

Drive the render / tick / present loop for max_frames frames.

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impl<T> Any for T
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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