pub struct AgentSessionToPullRequestConnection {
pub edges: Option<Box<Vec<AgentSessionToPullRequestEdge>>>,
pub nodes: Option<Box<Vec<AgentSessionToPullRequest>>>,
pub page_info: Option<Box<PageInfo>>,
}Fields§
§edges: Option<Box<Vec<AgentSessionToPullRequestEdge>>>§nodes: Option<Box<Vec<AgentSessionToPullRequest>>>§page_info: Option<Box<PageInfo>>Trait Implementations§
Source§impl Clone for AgentSessionToPullRequestConnection
impl Clone for AgentSessionToPullRequestConnection
Source§fn clone(&self) -> AgentSessionToPullRequestConnection
fn clone(&self) -> AgentSessionToPullRequestConnection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for AgentSessionToPullRequestConnection
impl Default for AgentSessionToPullRequestConnection
Source§fn default() -> AgentSessionToPullRequestConnection
fn default() -> AgentSessionToPullRequestConnection
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for AgentSessionToPullRequestConnection
impl<'de> Deserialize<'de> for AgentSessionToPullRequestConnection
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AgentSessionToPullRequestConnection
impl RefUnwindSafe for AgentSessionToPullRequestConnection
impl Send for AgentSessionToPullRequestConnection
impl Sync for AgentSessionToPullRequestConnection
impl Unpin for AgentSessionToPullRequestConnection
impl UnwindSafe for AgentSessionToPullRequestConnection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more