Struct Aabb3

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pub struct Aabb3<S> { /* private fields */ }
Expand description

3D axis-aligned bounding box.

See also shape::Aabb trait for primitive and shape types that can compute a 3D AABB.

Min/max can be co-planar or co-linear:

let x = Aabb3::with_minmax (
  [0.0, 0.0, 0.0].into(),
  [0.0, 1.0, 1.0].into()
);
let y = Aabb3::with_minmax (
  [0.0, 0.0, 0.0].into(),
  [0.0, 1.0, 0.0].into()
);

But not identical:

let x = Aabb3::with_minmax (
  [0.0, 0.0, 0.0].into(),
  [0.0, 0.0, 0.0].into()
);

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impl<S> Aabb3<S>

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pub fn numcast<T>(self) -> Option<Aabb3<T>>
where S: NumCast, T: NumCast,

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impl<S> Aabb3<S>
where S: Ring,

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pub fn with_minmax(min: Point3<S>, max: Point3<S>) -> Aabb3<S>
where S: Debug,

Construct a new AABB with given min and max points.

Debug panic if points are not min/max:

let b = Aabb3::with_minmax ([1.0, 1.0, 1.0].into(), [0.0, 0.0, 0.0].into());  // panic!

Debug panic if points are identical:

let b = Aabb3::with_minmax ([0.0, 0.0, 0.0].into(), [0.0, 0.0, 0.0].into());  // panic!
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pub fn from_points(a: Point3<S>, b: Point3<S>) -> Aabb3<S>
where S: Debug,

Construct a new AABB using the two given points to determine min/max.

Panic if points are identical:

let b = Aabb3::from_points (
  [0.0, 0.0, 0.0].into(),
  [0.0, 0.0, 0.0].into());  // panic!
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pub fn containing(points: &[Point3<S>]) -> Aabb3<S>
where S: Debug,

Construct the minimum AABB containing the given set of points.

Debug panic if fewer than 2 points are given:

let b = Aabb3::<f32>::containing (&[]);  // panic!
let b = Aabb3::containing (&[[0.0, 0.0, 0.0].into()]);  // panic!
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pub fn union(a: &Aabb3<S>, b: &Aabb3<S>) -> Aabb3<S>
where S: Debug,

Create a new AABB that is the union of the two input AABBs

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pub fn min(&self) -> &Point3<S>

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pub fn max(&self) -> &Point3<S>

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pub fn center(&self) -> Point3<S>
where S: Field,

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pub fn dimensions(&self) -> Vec3<S>

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pub fn width(&self) -> NonNegative<S>

X extent

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pub fn depth(&self) -> NonNegative<S>

Y extent

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pub fn height(&self) -> NonNegative<S>

Z extent

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pub fn contains(&self, point: &Point3<S>) -> bool

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pub fn clamp(&self, point: &Point3<S>) -> Point3<S>

Clamp a given point to the AABB.

let b = Aabb3::with_minmax ([-1.0, -1.0, -1.0].into(), [1.0, 1.0, 1.0].into());
assert_eq!(b.clamp (&[-2.0, 0.0, 0.0].into()), [-1.0, 0.0, 0.0].into());
assert_eq!(b.clamp (&[ 2.0, 2.0, 0.0].into()), [ 1.0, 1.0, 0.0].into());
assert_eq!(b.clamp (&[-1.0, 2.0, 3.0].into()), [-1.0, 1.0, 1.0].into());
assert_eq!(b.clamp (&[-0.5, 0.5, 0.0].into()), [-0.5, 0.5, 0.0].into());
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pub fn rand_point<R>(&self, rng: &mut R) -> Point3<S>
where S: SampleUniform, R: Rng,

Generate a random point contained in the AABB

use rand_xorshift;
use rand::SeedableRng;
// random sequence will be the same each time this is run
let mut rng = rand_xorshift::XorShiftRng::seed_from_u64 (0);
let aabb = Aabb3::<f32>::with_minmax (
  [-10.0, -10.0, -10.0].into(),
  [ 10.0,  10.0,  10.0].into());
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
let point = aabb.rand_point (&mut rng);
assert!(aabb.contains (&point));
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pub fn intersects(&self, other: &Aabb3<S>) -> bool

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pub fn intersection(self, other: Aabb3<S>) -> Option<Aabb3<S>>
where S: Debug,

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pub fn corner(&self, octant: Octant) -> Point3<S>

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pub fn face(&self, direction: SignedAxis3) -> Aabb3<S>
where S: Debug,

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pub fn extrude(&self, axis: SignedAxis3, amount: Positive<S>) -> Aabb3<S>

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pub fn extend(&mut self, axis: SignedAxis3, amount: Positive<S>)

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pub fn dilate(self, amount: S) -> Aabb3<S>
where S: Debug,

Increase or decrease each dimension by the given amount.

Debug panic if any dimension would become negative:

let x = Aabb3::with_minmax ([0.0, 0.0, 0.0].into(), [1.0, 2.0, 3.0].into());
let y = x.dilate (-1.0); // panic!
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pub fn project(self, axis: Axis3) -> Aabb2<S>
where S: Debug,

Project along the given axis.

For example, projecting along the X-axis projects onto the YZ-plane.

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impl<S> Add<Vec3<S>> for Aabb3<S>
where S: Field, Aabb3<S>: Primitive<S, Vec3<S>>,

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type Output = Aabb3<S>

The resulting type after applying the + operator.
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fn add(self, displacement: Vec3<S>) -> Aabb3<S>

Performs the + operation. Read more
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impl<S> Clone for Aabb3<S>
where S: Clone,

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fn clone(&self) -> Aabb3<S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S> Debug for Aabb3<S>
where S: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, S> Deserialize<'de> for Aabb3<S>
where S: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Aabb3<S>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<S> From<Aabb3<S>> for Cuboid<S>
where S: Field,

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fn from(aabb: Aabb3<S>) -> Cuboid<S>

Converts to this type from the input type.
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impl<S> PartialEq for Aabb3<S>
where S: PartialEq,

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fn eq(&self, other: &Aabb3<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S> Primitive<S, Vec3<S>> for Aabb3<S>
where S: Field,

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fn translate(self, displacement: Vec3<S>) -> Aabb3<S>

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fn scale(self, scale: NonZero<S>) -> Aabb3<S>

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impl<S> Serialize for Aabb3<S>
where S: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S> Sub<Vec3<S>> for Aabb3<S>
where S: Field, Aabb3<S>: Primitive<S, Vec3<S>>,

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type Output = Aabb3<S>

The resulting type after applying the - operator.
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fn sub(self, displacement: Vec3<S>) -> Aabb3<S>

Performs the - operation. Read more
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impl<S> Copy for Aabb3<S>
where S: Copy,

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impl<S> StructuralPartialEq for Aabb3<S>

Auto Trait Implementations§

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impl<S> Freeze for Aabb3<S>
where S: Freeze,

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impl<S> RefUnwindSafe for Aabb3<S>
where S: RefUnwindSafe,

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impl<S> Send for Aabb3<S>
where S: Send,

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impl<S> Sync for Aabb3<S>
where S: Sync,

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impl<S> Unpin for Aabb3<S>
where S: Unpin,

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impl<S> UnwindSafe for Aabb3<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<Src, Dst> LosslessTryInto<Dst> for Src
where Dst: LosslessTryFrom<Src>,

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fn lossless_try_into(self) -> Option<Dst>

Performs the conversion.
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impl<Src, Dst> LossyInto<Dst> for Src
where Dst: LossyFrom<Src>,

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fn lossy_into(self) -> Dst

Performs the conversion.
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impl<T> OverflowingAs for T

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fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
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impl<Src, Dst> OverflowingCastFrom<Src> for Dst
where Src: OverflowingCast<Dst>,

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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> SaturatingAs for T

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fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
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impl<Src, Dst> SaturatingCastFrom<Src> for Dst
where Src: SaturatingCast<Dst>,

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fn saturating_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UnwrappedAs for T

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
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impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

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fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> MaybeSerDes for T